Having unique weapons, armor and boots each prestige.
The higher the prestige the more powerful the items
Itl give the players an incentive to level and prestige
The higher the prestige the more powerful the items
Itl give the players an incentive to level and prestige
Replies
instead of making new weapons/armor/shoes, since there's a system in place that hasn't seen the endgame just yet.
what about extending abilities/traits to current weapons/armor/shoes.
example: like 2x effectivesness for 1 attack on a 1 hour cooldown.
example: chained attacks, when killing 1 user, random chance to kill 1-4 more players with the same energy strike.
example: damage reflection, random chance for an incoming attack to reflect back onto the attacker
example: lightness, energy cost for attacks reduced, limited to 100/hour
something to add a little bit of different gameplay, but with limits imposed to not make it overpowered.
what about extending abilities/traits to current weapons/armor/shoes.
example: like 2x effectivesness for 1 attack on a 1 hour cooldown.
example: chained attacks, when killing 1 user, random chance to kill 1-4 more players with the same energy strike.
example: damage reflection, random chance for an incoming attack to reflect back onto the attacker
example: lightness, energy cost for attacks reduced, limited to 100/hour
something to add a little bit of different gameplay, but with limits imposed to not make it overpowered.
instead of making new weapons/armor/shoes, since there's a system in place that hasn't seen the endgame just yet.
what about extending abilities/traits to current weapons/armor/shoes.
example: like 2x effectivesness for 1 attack on a 1 hour cooldown.
example: chained attacks, when killing 1 user, random chance to kill 1-4 more players with the same energy strike.
example: damage reflection, random chance for an incoming attack to reflect back onto the attacker
example: lightness, energy cost for attacks reduced, limited to 100/hour
something to add a little bit of different gameplay, but with limits imposed to not make it overpowered.
what about extending abilities/traits to current weapons/armor/shoes.
example: like 2x effectivesness for 1 attack on a 1 hour cooldown.
example: chained attacks, when killing 1 user, random chance to kill 1-4 more players with the same energy strike.
example: damage reflection, random chance for an incoming attack to reflect back onto the attacker
example: lightness, energy cost for attacks reduced, limited to 100/hour
something to add a little bit of different gameplay, but with limits imposed to not make it overpowered.
Love the ideas
The gear system we have now with crates that you ladder up and put together is good. At least the gear and ideas behind it are good. The only thing that needs to be fixed is that we stop accumulating the worthless lower items from our crates once the items in a certain class have been maxed to Legendary rarity. At that point, you should only be able to open the ones you still need or be able to trade in the ones you don't want for an equal or better crate that you can crack for another chance to get an item you still need.
That way the feature sees actual progression and it gives incentive to keep earning or buying crates. This still takes months/years to accomplish, so worrying about end game should not even be a consideration. At least not until everyone in the game has the top gear and rarities for years on end.
Even then, the percentage boost is kinda OP so it won't really get stale or outdated. As the game progresses, it will probably seem almost too good as it is because stats will keep climbing and skills boosts etc. It should be something that is worth the investment of time/money/effort though. Not a never ending amount of shitty crates and repetitive items to clutter inventory.
That way the feature sees actual progression and it gives incentive to keep earning or buying crates. This still takes months/years to accomplish, so worrying about end game should not even be a consideration. At least not until everyone in the game has the top gear and rarities for years on end.
Even then, the percentage boost is kinda OP so it won't really get stale or outdated. As the game progresses, it will probably seem almost too good as it is because stats will keep climbing and skills boosts etc. It should be something that is worth the investment of time/money/effort though. Not a never ending amount of shitty crates and repetitive items to clutter inventory.
The gear system we have now with crates that you ladder up and put together is good. At least the gear and ideas behind it are good. The only thing that needs to be fixed is that we stop accumulating the worthless lower items from our crates once the items in a certain class have been maxed to Legendary rarity. At that point, you should only be able to open the ones you still need or be able to trade in the ones you don't want for an equal or better crate that you can crack for another chance to get an item you still need.
That way the feature sees actual progression and it gives incentive to keep earning or buying crates. This still takes months/years to accomplish, so worrying about end game should not even be a consideration. At least not until everyone in the game has the top gear and rarities for years on end.
Even then, the percentage boost is kinda OP so it won't really get stale or outdated. As the game progresses, it will probably seem almost too good as it is because stats will keep climbing and skills boosts etc. It should be something that is worth the investment of time/money/effort though. Not a never ending amount of shitty crates and repetitive items to clutter inventory.
That way the feature sees actual progression and it gives incentive to keep earning or buying crates. This still takes months/years to accomplish, so worrying about end game should not even be a consideration. At least not until everyone in the game has the top gear and rarities for years on end.
Even then, the percentage boost is kinda OP so it won't really get stale or outdated. As the game progresses, it will probably seem almost too good as it is because stats will keep climbing and skills boosts etc. It should be something that is worth the investment of time/money/effort though. Not a never ending amount of shitty crates and repetitive items to clutter inventory.
True