Hello Criminals,
Here's the road map for the next month, starting right away.
April 8th:
• New house released: Fortified Compound
• New Gang house released: Laboratory
• New Feature: Housing rentals
Events Running From April 8th - April 18th
• Operations Competition, depending on how many ops completed determine your bonuses in an upcoming event. 2,000 operations will be released soon, to help everyone complete this.
• Game board, added an 8,000 stars reward if you want to work your way towards the new house.
April 19th - April 28th:
• EXP Event, multiplier dependent on operations competition.
• Training Event, multiplier dependent on operations competition.
Sometime between now and April 19th, we will be introducing a modified gym, where you can 1x, 2x, 3x, 4x, 5x your training speed, at an additional cost. Assuming you are using 1 point for awake refills, cost will be as follows:
1x: 11 points, (10 for energy + 1 for awake)
2x: 23 points, (20 for energy + 2 for awake + 1 for speed)
3x: 36 points, (30 for energy + 3 for awake + 3 for speed)
4x: 50 points, (40 for energy + 4 for awake + 6 for speed)
5x: 65 points, (50 for energy + 5 for awake + 10 for speed)
You get to decide what is more important, points or time.
Train Masters + Gym Boosts will deplete faster if in 2-5x mode, but only while actively training.
Regarding the Housing Rentals, it will work as follows:
You can now own as many houses as you want now, you are forced to live in your highest house though. So you cannot rent out that house. If you own a second or more houses then you can rent out those. You can rent out your secondary houses for points or money by the hour or the day, up to 30 days.
Thanks,
Here's the road map for the next month, starting right away.
April 8th:
• New house released: Fortified Compound
• New Gang house released: Laboratory
• New Feature: Housing rentals
Events Running From April 8th - April 18th
• Operations Competition, depending on how many ops completed determine your bonuses in an upcoming event. 2,000 operations will be released soon, to help everyone complete this.
• Game board, added an 8,000 stars reward if you want to work your way towards the new house.
April 19th - April 28th:
• EXP Event, multiplier dependent on operations competition.
• Training Event, multiplier dependent on operations competition.
Sometime between now and April 19th, we will be introducing a modified gym, where you can 1x, 2x, 3x, 4x, 5x your training speed, at an additional cost. Assuming you are using 1 point for awake refills, cost will be as follows:
1x: 11 points, (10 for energy + 1 for awake)
2x: 23 points, (20 for energy + 2 for awake + 1 for speed)
3x: 36 points, (30 for energy + 3 for awake + 3 for speed)
4x: 50 points, (40 for energy + 4 for awake + 6 for speed)
5x: 65 points, (50 for energy + 5 for awake + 10 for speed)
You get to decide what is more important, points or time.
Train Masters + Gym Boosts will deplete faster if in 2-5x mode, but only while actively training.
Regarding the Housing Rentals, it will work as follows:
You can now own as many houses as you want now, you are forced to live in your highest house though. So you cannot rent out that house. If you own a second or more houses then you can rent out those. You can rent out your secondary houses for points or money by the hour or the day, up to 30 days.
Thanks,
Replies
Not trying to sound negative here but I have several questions about the newly proposed pyramid style gym 🤣
1x: 11 points, (10 for energy + 1 for awake)
2x: 23 points, (20 for energy + 2 for awake + 1 for speed)
3x: 36 points, (30 for energy + 3 for awake + 3 for speed)
4x: 50 points, (40 for energy + 4 for awake + 6 for speed)
5x: 65 points, (50 for energy + 5 for awake + 10 for speed)
^ above it says that
Correct me if I'm wrong but wouldn't that make the 5x train option 40% more expensive than the 4x train option?? How is that supposed to work?? Why wouldn't we just use the 4x one instead?? You already pay the 11 points per train each time which makes sense as the trains are multiplied, but why does the new train tax jump from 6 points to 10 on the last level??
Also, shouldn't they all increase equally like:
2x: 24 points, (20 for energy + 2 for awake + 2 for speed)
4x: 48 points, (40 for energy + 4 for awake + 4 for speed)
8x: 96 points, (80 for energy + 8 for awake + 8 for speed)
^ that seems more logical and less pyramid schemey and also adds an 8x option which would make it somewhat worth the extra points
alternatively, you could just add them in at no cost of extra points and make them available for each prestige level seeing as how the higher prestiges lack a lot of worthwhile benefits compared to the lower ones 👀
or... make it available in all prestige levels of the speed gym for the added cost, but make it free for the higher prestiges as a perk. Like the 4x gym is unlocked at P4 and 8x gym unlocked at P8 and so on but if you are P2 you have to pay to use the good multipliers
last thing...
"Train Masters + Gym Boosts will deplete faster if in 2-5x mode, but only while actively training."
Why would items on timers deplete faster in the boosted mode?? Especially considering that the boosted mode charges us a tax to use it in the first place lol. Do the rules of space and time not apply to the new alien gym?? Also, isn't this just asking to break more stuff considering all the boost items?? Seems unnecessary and more trouble than it's worth, potentially breaking stuff, creating bugs and absolutely no benefit to the players in any way.
Isn't the real issue just that the game was flooded with these items beforehand and now everyone has a bunch of extras to use?? This is part of the reason I suggested making new gym and exp items in a previous suggestion thread. Make the new ones more cost effective and stop flooding the small ones into the game. Penalizing ppl who bought the current items for credits or in the prestige packs for cash or on the daily deals etc, is not a good solution. If anything, the ppl who actually spent their creds and RL cash should get to keep better items and the ones who just soaked up piles of them from game board should get a nerfed version instead. Maybe moving forward that can be done with like a 2 min gym pack or something, but items that ppl already paid RL money for shouldn't be altered. Especially not to make the new gym more cash grabby or a way to soak up flooded items already in circulation from poorly executed planning in the past.
1x: 11 points, (10 for energy + 1 for awake)
2x: 23 points, (20 for energy + 2 for awake + 1 for speed)
3x: 36 points, (30 for energy + 3 for awake + 3 for speed)
4x: 50 points, (40 for energy + 4 for awake + 6 for speed)
5x: 65 points, (50 for energy + 5 for awake + 10 for speed)
^ above it says that
Correct me if I'm wrong but wouldn't that make the 5x train option 40% more expensive than the 4x train option?? How is that supposed to work?? Why wouldn't we just use the 4x one instead?? You already pay the 11 points per train each time which makes sense as the trains are multiplied, but why does the new train tax jump from 6 points to 10 on the last level??
Also, shouldn't they all increase equally like:
2x: 24 points, (20 for energy + 2 for awake + 2 for speed)
4x: 48 points, (40 for energy + 4 for awake + 4 for speed)
8x: 96 points, (80 for energy + 8 for awake + 8 for speed)
^ that seems more logical and less pyramid schemey and also adds an 8x option which would make it somewhat worth the extra points
alternatively, you could just add them in at no cost of extra points and make them available for each prestige level seeing as how the higher prestiges lack a lot of worthwhile benefits compared to the lower ones 👀
or... make it available in all prestige levels of the speed gym for the added cost, but make it free for the higher prestiges as a perk. Like the 4x gym is unlocked at P4 and 8x gym unlocked at P8 and so on but if you are P2 you have to pay to use the good multipliers
last thing...
"Train Masters + Gym Boosts will deplete faster if in 2-5x mode, but only while actively training."
Why would items on timers deplete faster in the boosted mode?? Especially considering that the boosted mode charges us a tax to use it in the first place lol. Do the rules of space and time not apply to the new alien gym?? Also, isn't this just asking to break more stuff considering all the boost items?? Seems unnecessary and more trouble than it's worth, potentially breaking stuff, creating bugs and absolutely no benefit to the players in any way.
Isn't the real issue just that the game was flooded with these items beforehand and now everyone has a bunch of extras to use?? This is part of the reason I suggested making new gym and exp items in a previous suggestion thread. Make the new ones more cost effective and stop flooding the small ones into the game. Penalizing ppl who bought the current items for credits or in the prestige packs for cash or on the daily deals etc, is not a good solution. If anything, the ppl who actually spent their creds and RL cash should get to keep better items and the ones who just soaked up piles of them from game board should get a nerfed version instead. Maybe moving forward that can be done with like a 2 min gym pack or something, but items that ppl already paid RL money for shouldn't be altered. Especially not to make the new gym more cash grabby or a way to soak up flooded items already in circulation from poorly executed planning in the past.
each tier is only a 1/2 point (~4.5%) more expensive, up to you on where to draw the line for quicker/cheaper, or stick with 1x trains.
1x = 11 pts per train
2x = 11.5 pts per train
3x = 12 pts per train
4x = 12.5 pts per train
5x = 13 pts per train
and if you are training at 5x speed, then items working 5x faster keeps them inline with where they were previously. we aren't going to make them 5x more effective by keeping them at 1x speed. But to be clear, it only depletes at 5x speed while training (1second = 5seconds), between trains will be (1second = 1second).
1x = 11 pts per train
2x = 11.5 pts per train
3x = 12 pts per train
4x = 12.5 pts per train
5x = 13 pts per train
and if you are training at 5x speed, then items working 5x faster keeps them inline with where they were previously. we aren't going to make them 5x more effective by keeping them at 1x speed. But to be clear, it only depletes at 5x speed while training (1second = 5seconds), between trains will be (1second = 1second).
each tier is only a 1/2 point (~4.5%) more expensive, up to you on where to draw the line for quicker/cheaper, or stick with 1x trains.
1x = 11 pts per train
2x = 11.5 pts per train
3x = 12 pts per train
4x = 12.5 pts per train
5x = 13 pts per train
and if you are training at 5x speed, then items working 5x faster keeps them inline with where they were previously. we aren't going to make them 5x more effective by keeping them at 1x speed. But to be clear, it only depletes at 5x speed while training (1second = 5seconds), between trains will be (1second = 1second).
1x = 11 pts per train
2x = 11.5 pts per train
3x = 12 pts per train
4x = 12.5 pts per train
5x = 13 pts per train
and if you are training at 5x speed, then items working 5x faster keeps them inline with where they were previously. we aren't going to make them 5x more effective by keeping them at 1x speed. But to be clear, it only depletes at 5x speed while training (1second = 5seconds), between trains will be (1second = 1second).
Ok, so then it isn't actually 10 points per train on the 5x, it's really 2 points per train multiplied by 5 to make 10 total for all 5 trains. That was the confusing part. Makes more sense now.
I still disagree big time on the items being scaled to trains. The items aren't "working faster" seeing as they don't actually become fatigued or overworked from the training like a human would 🤣 🤣
They just do what they are supposed to do which is their only purpose in life. BTP which isn't on a timer should still function the same right?? (assuming it takes 5 BTP for 5x trains which would be ok) Sounds more to me like a flaw with having items on timers instead of a count 👀 👀
The whole point of the train tax in the multiplier gym should be to make up for the effectiveness of the bigger trains which includes using or not using all available boosts. If a player chooses not to use them all or simply can't afford to, then too bad for them. The ones who already have the items to use shouldn't have to burn more items and pay a fee to use the new gym. I could see one or the other but not both.
Also, I still think that this new gym should be a higher prestige perk instead of a flat tax. Unlocking the speed gym at P2 or P3 or whatever level it is shouldn't give you the new gym too. Reason being that the higher prestiges deserve more perks obviously compared to the lower and easier ones. Also, you don't need to train as much on the lower ones plus a bunch of players already have with the old slow gym. Making the lower prestiges easier while strictly taxing the higher ones for better trains seems like steps in the wrong direction.