12 Sep 2024, 10:25:10 pm
Post: 423/449
In order to expedite this process a bit faster and make the post look more clean, I will continue to do the Lord's work here and make a fresh thread with them listed by priority and usefulness.

As said originally, this will not be an exhaustive list of everything, but rather a good start. Most of this is geared towards much needed and long overdue UI and QOL improvements on already existing stuff. So to be extra clear I want to preface this by saying that most of these suggestions are in addition to whatever we have now. So players would never really lose any of the old stuff that they know and love because I know how much everyone hates changes. This would just be alternate options for moving forward with the fast paced world of CW. So if you choose not to use them, that's great but for the rest of us who want to continue moving forward, this is stuff that we need done and has been repeatedly discussed...


1.) Drugs need to be made stackable. This is a really simple one. Just how you stack out a bunch of 5 min crime masters or other items for hours on end, you should be able to do that with drugs as well. Reason being that we have massive amounts of drugs in the game from SP rewards and ppl spend RL money on them and should be able to use them as they please. Just like IRL, if you want to be under the affects of alcohol for 8 hours, you should be able to just stack them out for 8 hours or 24 hours or 36 hours etc. Same with coke, and steroids. To clarify, this isn't to make drugs any better or worse, it would just let you use more of the ones we already have and stack them out in a row for extended amounts of time instead of using them once every 20 mins which is now old and outdated.

This has become even more of a chore since the original post and also affects both main and character accts now. This is now a top priority because other updates have already been done and this is one of the most obnoxious things to play around. I would suggest that this have no limit at all seeing as how the game is still flooded with drugs and it would encourage ppl to use them and explore drugs as a game mechanic. However if that seems too excessive, it should be at least a 24 hour option so we can play for a marathon day of gaming and not have to click out our drugs on 2 accts every 20 mins. Nobody got time for that.


2.) Crate search power needs to be increased to 100 instead of 50. This is really simple. On the crate page here:

Every search costs 15 power, you gain 1 power every 20 minutes.
Search Power: 10 / 50

The current max is 50 and should be at least 100. Reason being that often times you log off and have it at 14 or higher sometimes if you forget to check it and then if you are offline for awhile, it will easily surpass the 50 total and lose out on searches. This isn't so ppl can just let it run longer while being offline. It's so it doesn't hurt the active players who occasionally forget to check it before logging off. There is no reason why this shouldn't be increased. It affects such a negligible amount of items and rewards active players who constantly get screwed by it simple for not checking an extra page all the time.

Since the original post, I have missed out on tons of crates because of this exact scenario. Now it affects both main and character accts. This is also a top priority seeing as it takes barely any effort to code/update and also no reason not to.

3.) Updated to show that this has been addressed with new bust page.

4.) Updated to show that this has been addressed with bust page updates as well.

5.) Item transfers should be allowed between main and char accts 100%. We can already send points, cash, creds and crates/crate items so no reason we shouldn't be able to send housing shards and normal items at this stage in the game. Also, I don't think it would be detrimental to allow char accts to send items backward to main accts at this stage. Game currency and market use on char still a NO for obvious reasons but items, shards, crates can filter both ways without issues I think.

6.) The Saved Kill Searches limit needs to be increased to 15 or 20 to account for new cities being used now and in future and new features in collection cities.

7.) We could use some type of indicator that shows on daily page when we have claimed daily NY ops. Instead of having to remember if we traveled there on each acct every day.

Replies

0
15 Sep 2024, 12:09:29 am
Post: 224/235
2: set your notification amount to 15. here If you login once every 12 hours you won't have an issue with overrunning your limit. If you don't, you don't deserve to keep passively gaining the power.

3&4: improvements to busting bots page should be good enough. Highest bust op is 200 busts which is 5-7 clicks for most people, which is possible to complete in under 2 seconds. Also the 100,000 bots pack now increased to showing 4 buttons at once. On top of that, the buttons you don't click, don't shuffle around anymore, so it's easier to plan your next click.

5: The near future plans don't include implementing char > main transfers.
15 Sep 2024, 12:29:06 am
Post: 424/449
[CW] HaxxBlaze  prestige wrote
2: set your notification amount to 15. here If you login once every 12 hours you won't have an issue with overrunning your limit. If you don't, you don't deserve to keep passively gaining the power.

3&4: improvements to busting bots page should be good enough. Highest bust op is 200 busts which is 5-7 clicks for most people, which is possible to complete in under 2 seconds. Also the 100,000 bots pack now increased to showing 4 buttons at once. On top of that, the buttons you don't click, don't shuffle around anymore, so it's easier to plan your next click.

5: The near future plans don't include implementing char > main transfers.


2.) This does not eliminate the human error part of having to check the page constantly. In fact, now it shifts to having to check an event which can easily get spammed away/lost/forgotten and that's actually worse I think. Plus, having them left at 13 or 14 power is still an issue not resolved by the 15+ counter/event thing. I disagree with the 12 hr thing and it doesn't reflect how this system works. If I start at rollover with 0 power and then click out 4 of them and log off and forget. I shouldn't lose the 4 clicks (20 power) or the free time ones if I login before the next rollover or forget to check them. There should be enough time for it to elapse for 24 hours of clicking and checking like a daily objective. Especially seeing that this is a daily objective lol. This would possibly work if the crates we clicked out or used creds on rolled over with the normal time ones in a 24 hr period. However they don't. It will cap at 50 and you can credit power your way over 50. Not the other way around. Where you keep your hard earned crates and the timer rolls over 50. That's the big issue is the combination factor. Hopefully that explains it more clearly.

3 + 4.) Remains to be seen as we all haven't had time to test them yet. It does look promising however.

5.) Looking back on that second part, I kinda agree now on some items. The only big downside will be the crate stuff because it will become dead items on char this way. The first part should still be viable though. With sending items and housing shards from main acct to char acct.

1 + 6.) Have a back pat waiting 👋
15 Sep 2024, 12:32:11 am
Post: 225/235
it's not an event, it popups at the top of the screen with a button to click to make it easy.

23 Sep 2024, 8:02:05 am
Post: 427/449
Updated the post to reflect changes in busts. (Item #3 and #4) They are somewhat workable now with current ops so that is good. Captchas added to them are annoying af tho so that and them not being a priority prevented this from being back pat worthy.

Item #1 still a top priority and needs to be addressed.

Item #2 still not really fixed at all. I have logged off with 14 crates since the popup notification was added and logged back in multiple times with 50+ and losing out on free crate power. The issue still remains with how they are calculated and not letting enough crates stack. I don't see what increasing this affects and why it can't be done. If someone would be trying to take advantage of that much of a small gain in time offline then they suck at playing anyway. There, I said it. They would lose more AP, points, job clockins etc being offline than gaining an extra crate or 2 from this particular feature. It's not rocket surgery.

Item #5 isn't so much a priority/necessity but a synergy thing between accts. Allowing items to go from main to a char burns off excess items on main and allows char to not hoard currency and use more stuff. Especially for non donators. Also makes shards able to be sent and used and not stall out or become a dead feature. As explained in the other thread, shards either have to become more plentiful (meaning less valuable) or they stay where they are and ppl will always be chasing a house behind unless house progress stalls out. Right now they are a bottleneck area tho and not usable to full potential.

3 Oct 2024, 2:12:50 am
Post: 1/7
[BSD] Mr. Fox  prestige wrote
Updated the post to reflect changes in busts. (Item #3 and #4) They are somewhat workable now with current ops so that is good. Captchas added to them are annoying af tho so that and them not being a priority prevented this from being back pat worthy.

Item #1 still a top priority and needs to be addressed.

Item #2 still not really fixed at all. I have logged off with 14 crates since the popup notification was added and logged back in multiple times with 50+ and losing out on free crate power. The issue still remains with how they are calculated and not letting enough crates stack. I don't see what increasing this affects and why it can't be done. If someone would be trying to take advantage of that much of a small gain in time offline then they suck at playing anyway. There, I said it. They would lose more AP, points, job clockins etc being offline than gaining an extra crate or 2 from this particular feature. It's not rocket surgery.

Item #5 isn't so much a priority/necessity but a synergy thing between accts. Allowing items to go from main to a char burns off excess items on main and allows char to not hoard currency and use more stuff. Especially for non donators. Also makes shards able to be sent and used and not stall out or become a dead feature. As explained in the other thread, shards either have to become more plentiful (meaning less valuable) or they stay where they are and ppl will always be chasing a house behind unless house progress stalls out. Right now they are a bottleneck area tho and not usable to full potential.



bump for all this here

but also, the captchas that were added to bust bots are way too excessive

you can't even do a full set of ops now without multiple captchas

they need to be removed or count increased like 20x

even with the top prestige multipliers, progress is sooo slooooooooow

it's like we are being punished for trying to play the game and do ops
5 Nov 2024, 10:28:16 pm
Post: 449/449
- The Saved Kill Searches limit needs to be increased to 15 or 20 to account for new cities being used now and in future and new features in collection cities. I believe the current limit is 10 and it is not enough to cover all cities and multiple dif level searches in the same city. I think increase to 15 or 20 would suffice. Would probably go with whatever fits best on the page.

- We could use some type of indicator that shows on daily page when we have claimed daily NY ops. Instead of having to remember if we traveled there on each acct every day. Would be nice to just have a visual on daily page that says claimed or not or turns green or whatever the others normally do
5 Nov 2024, 10:49:43 pm
Post: 119/119
I agree with this one

"- We could use some type of indicator that shows on daily page when we have claimed daily NY ops. Instead of having to remember if we traveled there on each acct every day. Would be nice to just have a visual on daily page that says claimed or not or turns green or whatever the others normally do"